Work done for Omensight.
Most of it was 2D or concept art, but I participated in multiple places in the game, mainly materials, Interface, lighting and some level art.
Omensight launch video
Box art
Original style art
Old story art.
Intro video art.
Character intro art.
Voden concept
Mood paintover.
Hub art
House art
Various prop art
Old traps art (not in game)
Old door art (not in game)
War machine art
Vera's tomb art
Imperial camp props art
Rebel camp props art
Forest tree art
Breakable pillars art
Harbinger art (i'm sparing you the 200+ variations).
Indrik art
Draga art
Ratika art (her head is way too small..)
Ratika's intrument
Enemies art research
Tank enemy art
Rodent grunt art
Imperial lineup (old)
Old templar art
Old version of the witch art
Older main character.
Older main character. Was still looking for an artstyle approach back then.
Main swords
Forest map
Bridge map
Bridge section shots
Forest map shots
Prison level shots
Old story art
Locked doors
Locked levers
Old swords art
Prison details