Yan Mongrain
Concept Artist, Environment artist and Art director
Montreal, Canada
Summary
Concept artist and Environment Artist with Art direction and Management experiences. I worked in smaller teams so I'm very experienced in wearing many hats and making sure the visual side of the game always ships.
** currently emplyed but open for freelance **
Skills
Concept ArtDrawing3D ModelingEnvironment ModelingLevel ArtShadersUser Interface DesignMarketing IllustrationLogo DesignWorld BuildingTeam ManagementArt Direction
Software proficiency

Photoshop

CLIP STUDIO PAINT

Blender

3ds Max

Unreal Engine

Substance 3D Designer

After Effects

ZBrush

Illustrator
Productions
Video Game
Unforetold: Witchstone
Year
2024
Role
Art Director
Company
Spearhead Games
Video Game
Tiny Brains
Year
2013
Role
Senior Artist
Company
Spearhead Games
Mobile Game
Assassin's Creed Recollection
Year
2011
Role
2D artist, Screenshot Artist, FX and UI artist
Company
Ubisoft
Video Game
James Cameron's Avatar
Year
2009
Role
Level Artist
Company
Ubisoft
Video Game
Prince of Persia (2008)
Year
2008
Role
Level Artist
Company
Ubisoft
Experience
Art director at Spearhead Games
Montreal
December 2012 - April 2024
Working as Art Director at Spearhead Games meant also wearing many hats, depending on the needs of the production, i could turn into:
- Level artist
- Shaders / Materials and Lighting artist
- Modelling artist
- UI artist
- Marketing artist
- Concept artist
- Manager