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Yan Mongrain
Yan Mongrain
Concept Artist, Environment artist and Art director
Montreal, Canada

Summary

Concept artist and Environment Artist with Art direction and Management experiences. I worked in smaller teams so I'm very experienced in wearing many hats and making sure the visual side of the game always ships.

** currently emplyed but open for freelance **

Skills

Concept ArtDrawing3D ModelingEnvironment ModelingLevel ArtShadersUser Interface DesignMarketing IllustrationLogo DesignWorld BuildingTeam ManagementArt Direction

Software proficiency

Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Blender
Blender
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
After Effects
After Effects
ZBrush
ZBrush
Illustrator
Illustrator

Productions

    • Video Game
      Unforetold: Witchstone
    • Year
      2024
    • Role
      Art Director
    • Company
      Spearhead Games
    • Video Game
      Omensight
    • Year
      2018
    • Role
      Art director and Senior artist
    • Company
      Spearhead Games
    • Video Game
      Stories: the Path of Destinies
    • Year
      2016
    • Role
      Art director and Senior artist
    • Company
      Spearhead Games
    • Video Game
      ACE - Arena Cyber Revolution
    • Year
      2014
    • Role
      Art director and Senior artist
    • Company
      Spearhead Games
    • Video Game
      Tiny Brains
    • Year
      2013
    • Role
      Senior Artist
    • Company
      Spearhead Games
    • Mobile Game
      Unreleased games - Trapdoor Inc.
    • Year
      2012
    • Role
      Senior Level Artist
    • Company
      Trapdoor Inc.
    • Mobile Game
      Assassin's Creed Recollection
    • Year
      2011
    • Role
      2D artist, Screenshot Artist, FX and UI artist
    • Company
      Ubisoft
    • Video Game
      Prince of Persia: the Forgotten Sands
    • Year
      2010
    • Role
      Level Artist
    • Company
      Ubisoft
    • Video Game
      Shawn White Skateboarding (wii)
    • Year
      2009
    • Role
      Level Artist
    • Company
      Ubisoft
    • Video Game
      James Cameron's Avatar
    • Year
      2009
    • Role
      Level Artist
    • Company
      Ubisoft
    • Video Game
      Prince of Persia (2008)
    • Year
      2008
    • Role
      Level Artist
    • Company
      Ubisoft

Experience

  • Art director at Spearhead Games
    Montreal
    December 2012 - April 2024

    Working as Art Director at Spearhead Games meant also wearing many hats, depending on the needs of the production, i could turn into:

    - Level artist

    - Shaders / Materials and Lighting artist

    - Modelling artist

    - UI artist

    - Marketing artist

    - Concept artist

    - Manager